In case you didn’t already believe it, your Web Browser has super powers. No longer is it something to merely display a document marked up with hypertext.
No longer is it limited to the read-only text and images of the olden days (aka the last two decades or so). Oh no. Now that the browser wars have cooled down, and the commons group are collaborating and updating the W3C standards rapidly enough for the eager-beaver browser vendors, we’re seeing new functionality quickly adopted across all major browser.
One of these super powers allows us to access the user’s microphone and camera (with their permission) using a one-liner:
var promise = navigator.mediaDevices.getUserMedia(constraints);
where constraints
define the device preferences, such as:
{
audio: true,
video: {
width: { min: 1024, ideal: 1280, max: 1920 },
height: { min: 776, ideal: 720, max: 1080 },
facingMode: "user"
}
}
Here we’re requesting permission to access the device’s microphone and the camera, with a minimum and maximum requirement around the camera resolution, as well as defining a preference for the front-facing camera if available (facingMode
).
This is all just plain old javascript too! At the time of writing, you only need to worry about ye olde IE and Opera Mini not supporting it.
Don’t believe me? Go to a website that uses HTTPS, open your browser’s Developer Tools and paste this in to the console:
var constraints = { audio: true, video: true };
navigator.mediaDevices.getUserMedia(constraints)
.then(function(mediaStream) {
var video = document.createElement('video');
document.getElementsByTagName('body')[0].appendChild(video);
video = document.querySelector('video');
video.srcObject = mediaStream;
video.onloadedmetadata = function(e) {
video.play();
};
})
.catch(function(err) { console.log(err.name + ": " + err.message); });
You’ll be prompted for permission to access your devices:
If you allow
, then you can scroll to the bottom of the page and see your lovely face appear in a dynamically generated video
tag:
Amazing, right?
Web browsers are getting closer to native apps in what they can achieve, and getUserMedia (aka Stream API) is just one example of this.